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There are four entries in
this database list. We highlight the second entry which contains
the training game with its training questions
and we load the game with a double click.
(No.1 explains how to work with the training game, No. 3 contains
biographical details about Daniel King, No. 4 is a compact version
of the training game without the training questions, but still
containing all the annotations in the form of text commentary.

Very important! Once you have loaded the game you must go to the
heading "Game" and make sure that
the option "Enable Training" has been ticked.
That is the only way for the dialog boxes with the Training questions and
digital clock to be automatically
shown.
So, now we can get started!
King wants us to play Black in a Philidor Defence and the training starts on
move eight.
The board and notation appear side by side on the screen and the first training
question will be displayed in a separate dialog box.
In addition, we are given the extra information that we can earn three points
for this move and for the moment we have scored a total of
none out of a possible 93 points. A digital clock appears in the bottom of the
box and starts running immediately. We don’t have more
than five minutes for the first move, so let’s get going!
After four minutes we decide to play 8. ... b6. That was correct!
So we have notched up our first three points.
Next, instead of the training question, we see in the dialog box the comments
by Daniel King on the move we have chosen.
In addition, the display tells us that we have now scored approximately three
per cent of the total available points.
[To save some space on the monitor, from now on we will not display the photos
of the players.]

On the ninth move (no
screenshot) we again score a hit, but we get into some trouble on move ten ... (see
below)
We finally make up our mind
to play 10. ... Re8. After we have played this move, we will see under the
heading "Your score this move",
that this time we only scored one out of four possible points. But that means
that the move was not completely off-beam.
In the comments on the move in the dialog box we find out why King was
not completely in agreement with Re8.

Now that we know that 10. ...
Re8 was not the best move, we can either click on the button "Try again"
and have a second shot (though we do not
score any more points even if we get the correct solution) or click on the
button "Solution" to see the correct reply (of course, being an
ambitious
player, we would never do that; it is simply allowed once for the purposes of
this demonstration).
In this way, move by move we
are asked for decisions and in each case we are provided with the
comments by the grandmaster. In the notation
we can see from the comments on 12.Nb1 that Daniel King has
included two more instructive games in his commentary.

A few more successes and
failures later, which we do not need to reproduce here, we get to move 17, when
another important decision requires
to be taken.
What would you play here?

You chose 17. ... cxb5?
Congratulations! We decided on 17. ... axb5 and were punished with 0 points.

The correct move, 17. ...
cxb5, receives the following comments:
We shall once more jump over
a few moves in our example and join the game at 20.Qb1.
Just before the end of our time limit (the clock is always running!) we
enter 20. ... Re7 (3 points), but although this was the move played in the game,
we do not score maximum points. King is of the opinion that the alternative
continuation 20. ... Ne6! (5 points) was even stronger!

Over the next few moves we
make quite a decent score, but another difficult decision has to be taken on
move 25 and with our suggestion of 25. ... Nf2+
we once more miss out on three of the five possible points. But according to
King, the move played in the game is not the best one either and he analyses
in his comments a stronger continuation.

With the final move 36. ...
Rb7 we end up with a total of 65 points, not bad, but there is still a lot of
room for improvement. So the best thing to do is to go
back to our training with the next issue of ChessBase Magazine and the next
"Move by Move"!

And here is the key position
with King’s summing up of what happened in the game:
If this sort of interactive
training was fun, then try it out for yourself:
Download
the game with the training questions (The training questions can be
displayed in both ChessBase and ChessBase light).
Download ChessBase
Light